Atlanta Studio
660 11th Street NW
Atlanta, Georgia 30318
Tel. 404.872.0110

marc@indigostudios.com  Studio Owner
emily.askew@indigostudios.com  Southeast Rep
barry.knabe@indigostudios.com  Southeast Rep
joe.borri@indigostudios.com  Northwest Rep



Providence Studio
551 South Water St
Providence, RI 02903
Tel. 401.421.8400

rob.dube@indigostudios.com  Indigo Providence Design Director
brian.gogolin@indigostudios.com  Northeast Rep


Indigo Studios is always on the lookout for talented individuals. We currently are looking for the following:

Augmented and Virtual Reality Artist
Job Description:
The candidate will work closely with our current AR/VR team to create leading edge artwork. Candidate must possess the ability to work collaboratively and communicate with multiple teams and utilize provided assets to create VR experiences in UE4 using the HTC Vive. Candidate is responsible for researching, evaluating, implementing and testing new and innovative ways of using emerging technologies for V.R. Strong possibility of AR development on the Hololens using the Unity engine as well.

Candidate Qualifications:
Collaborate with development team, task lists, estimates, schedules, milestones and overall project goals as necessary.
Minimum of 2 years’ experience in game development designing, modeling, and texturing 3D assets using 3D Studio Max and Photoshop on multiple shipped titles.
Extensive experience working with Unreal Engine 4, including terrain / landscape editing, level streaming set-up and implementation.
Exceptional understanding of form, shape, structure, and silhouette regarding modeling.
Knowledge of Hard-surface, Human Anatomy and Environment modeling.
Creating texture maps of different material types.
Advanced abilities in Z-Brush, good sculpting skills.
Strong understanding of PBR workflow, materials and lighting.
Craft environment and level related meshes, collision, materials, and textures according to best practices within an Unreal development pipeline.
Passion for game development, and working in VR or AR
Experience with Substance Designer / Painter, Quixel

Desired Skills:
Skill with Unreal’s materials system.
Basic rigging, skinning and animation skills is a plus.
Familiarity with Unity Engine.
Familiarity with the Microsoft Hololens.

Virtual Reality Developer
Job Description:
The candidate will work closely with our current VR team to create leading edge VR for a Fortune 500 client, among others.  Candidate must possess the ability to work collaboratively and communicate with multiple teams and utilize provided assets to create VR experiences in UE4 using the HTC Vive. Candidate is responsible for researching, evaluating, implementing and testing new and innovative ways of using emerging technologies for V.R. Strong possibility of AR development on the Hololens using the Unity engine as well.
Candidate Qualifications:
Proficiency with industry software tools & pipelines (UE4 & Unity3D).
C#, Java and UE4 Blueprints proficiency.
Understanding environment and level-related meshes, collision, materials, and textures according to best practices within an Unreal development pipeline.
2+ years of provable experience in Unreal Engine 4.
Familiarity with VR development.
Familiarity with Unreal Engine 4’s Blueprint system.
Desired Skills:
Experience with UE4 C++ scripting.
Knowledge of source control.
Skill with Unreal’s materials system.
Doesn’t mind traveling occasionally.
Familiarity with Unity Engine.
Familiarity with the Microsoft Hololens.


3dsMax/VRAY lighting artists

Responsible for overall look and feel of a rendered computer image or animation to be passed off to a compositor or retoucher.
Requirements:
– Trained in VRay
– Trained eye for color, light, contrast, composition, and photo-realism
– Firm grasp on digital lighting techniques
– Ability to create photo-realistic materials/shaders
– Knowledge of how light reacts to a surface in the real world
– 3Ds Max knowledge a plus
– Solid art background a plus

Animators

Responsible for creating realistic vehicle animation, as well as camera animation and cinematography.
Requirements:
– Strong sense of weight, timing, and natural vehicle movement.
– Good eye for composition and cinematography
– Solid storytelling ability
– Ability to create physically natural camera movements

Effects artists

Responsibilities:
Responsible for overall look and feel of a rendered computer image or animation to be passed off to a compositor or retoucher.
Requirements:
– Trained in VRay, Realflow, and FumeFX
– Trained eye for color, light, contrast, composition, and photo-realism
– Firm grasp on digital lighting techniques
– Ability to create photo-realistic materials/shaders
– Knowledge of how light reacts to a surface in the real world
– 3Ds Max knowledge a plus
– Solid art background a plus

Riggers

Responsibilities:
Setting up vehicles, and/or characters to be animated easily, intuitively and realistically.
Requiremets:
-Solid working knowledge of 3ds Max
-Ability to create max scripts
-Demo reel must demonstrate ability to rig complex objects for artists to easily work with
-Must have a high attention to detail and organization.

Studio Sales Representative

Responsibilities:
Grow client base by selling Indigo Studios services; and developing client relationships.
Responsibilities:
Advertising or Marketing Account Executive who wants to move into sales.
Preference
-Establishes new accounts.
-Master Indigo Studios core selling capabilities.
-Understand different steps to create work.
-Customize content of sales presentations based on specific clients.
-Cultivate territory, previous contacts or clients who are not currently an Indigo Studio client.
-Build, maintain and update target list and contacts in database.
-Set up a rotation for follow up phone calls on targeted client list.
-Thrive in a deadline driven business.
-Comfortable calling on Fortune 500 or 6 person agency.
-Cold Calling and building relationships.
-Proficient in Microsoft Office software plus sales software.
-Keeps management informed by submitting activity and results reports, such as call reports, weekly work plans, and monthly and annual territory analyses.
-Maintains professional and technical knowledge by establishing personal networks; participating in professional organizations.
-Contributes to team effort by accomplishing related results as needed.
-TEAM PLAYER!
Skills/Qualifications:
Customer Service, Meeting Sales Goals, Closing Skills, Territory Management, Prospecting Skills, Negotiation, Self-Confidence, Presentation Skills, Client Relationships, Motivation for Sales.
Education:
BSA, BA or higher

please contact careers@indigostudios.com to tell us about yourself and provide samples of your work.
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